![]() It’s actually quite funny :DĪnyway, how do you play Fabled Lands when it comes to surviving all the books and getting the most fun out of the series? Those two games really seem like your typical 90’s PC RPG versus a modern one. ![]() It’s nice to experience this classic series and to see what Legendary Kingdoms built upon. I’m still at the beginning anyway and who knows how the “story” develops. Instead of this, they should have written casinos in the towns with different chance-based games for a better immersion in my opinion :DĪll that being said, I still enjoy Fabled Lands and look forward to play more of it. The one investment I made so far was literally just a die roll too. I just went somewhere, combat suddenly started and I just rolled the dice until one side was dead. I haven’t had to make any combat decisions at all yet. Or does it get easier once you’re over an initial hump and you get enough money for frequent blessings and resurrections?Ĭombat and skill tests are very simple and thus very random. How are you supposed to last until book 7? I love that it’s such a huge world, but I feel like without cheating heavily, the chances are incredibly slim that your character survives a journey even just half that long. It’s odd, since it really seems to be a big world, but it’s rather … empty? I’m especially intrigued about the lack of quests and I hope to find more of them. I travelled to a lot of places, but I haven’t found many important decisions to make, story arcs or quests (especially quests that I could actually do right away). I totally understand the people now that said that there’s not much to do in Fabled Lands. I take extensive notes, like I write down every section number I go to and often also add a few words describing what happened there, so backtracking after a game-ending event is easy and it’s also a nice journal of what happened in general.Īfter playing like that for about five hours now and even venturing carefully into book 2 to take a sneak peek at those golden cities, I had some realizations: ![]() This feels like loading a savegame in a computer RPG and I’m oddly fine with that simple solution. I just jump back to the section immediately before my bad die roll or bad decision and retreat, hoping to return another day when I’m stronger or more skillful. So instead of starting over and over again, I decided to let myself cheat if I randomly die or randomly lose all my stuff. I also lost all of my possessions multiple times, which in a way felt like “game over” as well, at least in the beginning of my journey now, when I still don’t have anything stored away in houses, banks, etc. I’m on my first attempt at playing Fabled Lands and I quickly realized that there are a looooot of random instant-deaths and deaths that I stumble into, because I’m not getting any information beforehand that the way I’m going might not be suitable for my character.
0 Comments
Leave a Reply. |